3D Concept Art

These three images represent a series of keyshots exploring a sci-fi agricultural system. To create them, all assets were modelled and unwrapped in Blender. Sections were assigned materials and prepped for export to Substance Painter.
In Substance Painter, multiple smart materials were developed and scaled appropriately to create a unified appearance throughout. Alphas were created to add the IP-unique flavor and applied at this stage, as well as numerous normal maps.


After all texture UDIMs were exported successfully from Substance Painter, Unreal was then used to stage the scenes. A unique skybox was created and applied, and different resolutions of texture maps were used depending on how close the asset would be viewed.
In-Progress 3D Printing Project
For this style, I drew heavily from high gothic architectural ornamentation. You'll notice an array of pointed arches recurring in the thumbnails, as well as the curving trim such as on the ceiling of the Sistine Chapel. This wasn't just a random choice, the miniatures in question have a strong religious tie in the IP. Once I had my references, I began the very rough thumbnails. These are quick and have just enough detail to get the idea across. From there, I'll begin refining them to create reference images for the 3D artist to build on. As the title suggests, this is still very much a WIP, as ultimately there will be a set of highly detailed STLs as seen in the thumbnails.
Promo Item
After the final image is rendered in Unreal 5, it is painted over and manipulated in Photoshop, adding the finishing touches, and refining the composition and lighting. This project is still very much actively being developed, more images to follow. Besides the vegetation assets and some normal stamps, everything was done by me.

This was a project with very specific requirements. The end product needed to fit an existing range and IP but be different enough for a creator to sell without infringement. It is meant to fit on 32mm scaled tabletop miniatures, so it also needed to be an exact size without any parts that would interfere with the rest of the miniature ranges and their various poses.

As part of a giveaway incentive to purchase the STLs, a full size prop would be made from the miniatures. To the left is the reference drawing I made. Since it was based on an existing design, I skipped the thumbnail stage and instead started with the basic shapes of the source and built on top of it.
I brought in the image as a reference and started to model. I had the source as a reference as well to judge the depth of parts proportionally. Since it was being scaled up from a tiny reference, it needed additional detailing to break up the large, flat surfaces. The source here is known for being ornate and over the top with gothic designs, so using the architectural references for the above project, I picked out different elements to explore.


This was a good opportunity to add more real life references by getting medieval and renaissance jewelry images. Mixing the two inspirations led to the decorated arch trims with the delicate traceries interacting with both the base surface and the additional decorative elements. As with the above STLs, this is also very much still in development.